9/14/2023 0 Comments Evoland 2 alternate ending![]() The other big issue, is once you switch to turn-based battles in the PS1 era, you get to enjoy all the fun of random battles and all the headaches they come with. I can tip my hat, to maybe doing this move once and having it lead to a chest that "evolves" into having camera control, but hiding things with a fixed camera perspective is not a clever technique for whatever you are trying to show. While this isn't a deal breaker it leads to a lot of time spent, bumping into walls, or trying to walk in corners, because once a game shows it is willing to go to that well more than once, you assume that will be the case for the whole game. that love to hide in the recesses of where the camera won't show you. The two biggest issues I have is that in the Super world, the camera is stuck in location, but there are multiple chests/areas etc. To start, if you are in this for a story, there basically isn't one, and to hammer that point home, one of the evolution chests you later find is "a plot." Obviously the overall plot, if you read between the lines is a love letter to these video games, but if you want a deep story, this isn't the one. ![]() Whether it was intentional or not, the game also takes on some of the bad that those genres had as well, which can make this a flawed experience depending on both how recently you played the games it is cribbing from, and how much you enjoyed those games. Ultimately once you go forward by collecting a chest, you can't go back in the evolution, the game is always moving forward. Moving between areas pops up a fake loading disc image, that you might have seen playing early PS1 RPGs. Combat switches from an overhead action game to a turn-based combat system complete with random encounters. When graduating to the PS1 era, it shifts notably to try and capture the feel of FF7. With the change to Super, comes all of the gameplay tweaks that go in line with LTTP, your character can now move outside of the 4 cardinal directions, you have to now do some light puzzle solving to get to items and the game opens up more for a grander adventure. You graduate to essentially Super Nintendo, and then PS1 era graphics. The two big changes are obviously bigger evolutions that take you through graphical overhauls. The early part of the game eventually plays like a gameboy Zelda, you walk around slash enemies and bushes with your sword, collect money and hearts, and make your way through the map. Outside of those evolutions, the game plays like games it is paying homage to and there really isn't a lot to digest here. There are fun simple things like, opening a chest to unlock monsters on the map (as previously it was barren), the ability to open a menu, or even to unlock music that plays. ![]() As you wander around you can find some chests that "evolve" the game as you play it. The colors and controls, how the character moves and acts all line up to a game from that era. When you start the game you are playing a very basic Gameboy game. Now, obviously the big draw of both Evoland games is essentially right there in the title, and it involves evolving, but more specifically how the game evolves.įor Evoland 1 the gimmick is the exciting part of the game. ![]() The discourse of Chrono Trigger and LTTP are both that they are amazing games, but we aren't here to dissect how good those games are. For my sensibilities, if you are going to draw comparisons to two games, there aren't a lot of better ones to pull. Evoland 1 in most of it's screenshots looks to be cribbing from Link to the Past, and Evoland 2 is a hybrid between Link to the Past and Chrono Trigger. Evoland 1 & 2 are games that on the surface look like they are trying what many other indie games do and draw inspiration or mimic games of the past. Let's get right into this one, since we have two games to cover, so no fun story about me growing up, this time. This is an ongoing list where I attempt to complete, rank, and decide what is the greatest video game of all time. ![]()
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